VBfx / Tile tutorial / Save and Load

Introduction

In the last extension part we changed from pre-loaded tiles to tiles loaded at runtime. Therefore we had to include the bitmap file name in each tile. This is quite useful now because we can't store the bitmaps in our tile files (well we could, but it wouldn't make any sense) but we can easily store a file name. See the point? Now when loading the tiles we know the file name and can load the corresponding bitmap as we did in code yet.

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